I haven't done any painting, but I did tweak my army list after my last game with Rob. He tries to arrange a game against Jonathan's Tyranids for me but it always seems to fall through. I may have to play some random people in Nanaimo or perhaps my friend Thor. Maybe a Death Guard versus Death Guard game, but Thor was working on Speedfreaks last I heard. He also has loyalists and necrons. Thor is a more efficient painter than I. He also knows when to stop and move on to another project.
Although I have many more pressing problems, such as unemployment, I've found some time to tweak my army list and look at the Hall of Heroes PDFs which are no longer online after all these years. Rob and I are going to start trying these missions out in our games, I also looked at the changes in the scoring system since I last entered a Grand Tournament, back when they were all called Grand Tournaments, now they have been cheapened to a degree.
After my last grand tournament I looked at the scoring, which seems to keep changing making it hard to compare your previous performance. I think my advice still stands:
I've looked at some other army lists, even Nurgle ones. I also looked at the missions and scoring system being used this year in Canada. I may have to look at the American rules too, because once I get a job a US GT may be more convenient. I've also interviewed for several jobs in the States.
Category | Maximum Score | Percentage of Total |
---|---|---|
Generalmanship | 75 | 47% |
Sportsmanship | 20* | 13% |
Presentation | 25 | 16% |
Army Selection | 20 | 13% |
Honor | 20 | 13% |
I think they have neutered painting to a large degree. I've played armies in Grand Tournaments that did not meet the three colors and based minimum standards. I can't believe they let these armies in. They wouldn't have at the original Grand Tournaments. Part of the point of these things is showing off your army, people work really hard on their armies and others should put in the effort too. That said I think the addition of "Honor Points" could be used to reward the cool armies. Generalmanship ie winning is still worth the most, but you get points for losing and if you aren't a prick and people actually enjoy playing against you, then you can actually earn more than 20 points for Sportsmanship, still not as much as Generalmanship but more than Painting potentially. I see Army Selection also connected to Honor and Sportsmanship and it definitely affects Painting.
As detailed previously, I sacrificed some wargear on my commander and one of my aspiring champions in order to afford Tank Hunters for my terminators. I also bought infiltration for my Lieutenant. This is very popular in Chaos armies it seems. Normally it is combined with Daemonic Speed to endeavour to get in H2H combat on potentially the first turn. As my leader is designed to shoot rather than fight in H2H I intend to use him as a sniper and possibly as a target for my terminators should I ever decide to Deep Strike them.
Compared to previous GTs most of the missions aren't terribly exciting. I think some of the previous GTs had missions that were unfair to the attacker or defender or really harsh for certain armies, some in the PDF are a bit bland. All missions use Victory Points so my one third Alpha theory was wrong, every mission also has additional Victory Objective which could be worth 250 points, 750 points, or potentially even more. Making it possible to concentrate on something other than maximizing your kill count. I'll have to double check the special rules and victory conditions, plus playtest a few but here are some initial thoughts:
With 11 mission there is room for variety should someone attend many tournaments, but I suspect you will most likely have to do missions: 1, 2, and 7 or 9, this is the straight fight, the night fight, and the table quarters mission. These are staples of grand tournaments I've attended. The other missions will be a selection of the wackier ones. I'd like to playtest at least: 2, 3, 9, 10, 11. Missions five and eleven are both Loot so I imagine in a tournament you play one or the other. Mission two worries me the most, mission eight doesn't seem to play to the strengths of my army either. Hopefully don't have to play both, ideally I'd prefer not to play mission two at all.
This week I may get in some serious playtesting, possibly two games on two separate days against two different armies and neither of which is the Imperial Guard. My first game was against Rob's Inquistional army, then I hope to play the Necrons, an army with even more staying power than Nurgle's finest. I ended up playing against an untested, heavily converted and custom built Speedfreaks army.
I've also been checking out the forums more regularly. I'm not sure I've been making friends and influencing people. I just haven't been right in the head since March 17th 2005. While trying to pass on some of my hard earned experience playing with Nurgle in 40K, through three editions of the game no less, I seem to have trouble convincing people my opinion is valid. Why do people not believe me, what do I say wrong, what do I do wrong? I just try to tell the truth, try to give an honest opinion, let people know how I feel...
There were two threads over at Bolter And Chainsword where people posted a 1700 and also a 1750 point Death Guard army list. These armies were suppose to be for tournaments, but in actuality neither will be at a GT, they are using them to practice though. I wouldn't worry about practising against the Death Guard, they aren't that common and they aren't that 'tricksy'. I tried to warn the dude about really extreme armies, about the extremely high liklihood he will lose a game or more, especially in his first grand tournament. I told him how difficult it is to win a trophy, and that massacres though worth the most points are not that common and mathematically only two people could possibly go undefeated in a 50 person tournament under the Swiss system and in all liklihood at most one. In 2024 so many links no longer work. Does anyone remember the Fighting Tigers of Veda? The website seems to still exist, I guess just not the post I linked to is gone, he can vouch for what I've said maintaining a website by hand for twenty plus years is hard work.
I also learned that the US GT this year has no army composition scoring, allows armies painted by other people to win first overall, and has far less imaginative missions than in Canada. Plus I learned the Vegas GT is sold out so, especially considering my employment situation, I'm unlikely to go down South this year.
Also while writing this updated I discovered rumors online of a new Chaos Codex due out possibly in September of this year. I don't want a new Chaos Codex, at least not before I get to use this army in a tournament. Both geographical and chronologically the Vancouver GT seems like the best fit you can register in June and the tournament takes place in August. At least that is what I wrote down I had trouble finding that information on GW's Canadian Conflict website, back when it was still online.
One major victory if not a massacre and a draw later and I think my army list could be better. I can't go with three heavy support choices or get rid of the big unit to get another scoring unit as those were fundamental decisions I made years ago. What I can do is adjust the armament of the models and squads already present. A common source for additional points is selling Nurgling bases. A Nurgling base costs the exact same as a Mealta Gun or Plasma Pistol as a special weapon in a squad. I also plan to sell back flamers which never seem to fire or do much.
I've been a big fan of the flamer going back to 2nd Edition and although they are good at killing horde armies or lightly armored troops, the fact is killing those models is not my problem. I can kill those models with rapid firing bolters. The sad fact is the most common army is loyalist marines and several other armies make heavy use of power armor meaning flamers aren't effective. My problem ever since they took heavy weapons toted by chaos marines out of the Nurgle tactical manual, has been damaging vehicles. That is why my army will have more plasma pistols and mealta guns, even a chainfist just for Rob.
While rewriting my army list I discovered I was paying 3 points too much for my Predator, but I just figured out those three points were smoke launchers. I also decided to not be a slave to symentry and that I don't need Nurgle's Rot on every single possible model. That and selling back two stands of Nurglings left me with some points to play with.
I had so many points I could afford to go nuts and boost one of my champions ass kicking ability. The problem is I don't want my terminators to cost even more and H2H ability isn't lacking in my current army list. I could go plasma pistol crazy, I always forget them, they're not bad at damaging light armor but they won't help me with my AV 14 issues.
I now only have Nurgle's Rot on my "green champs" and mealta bombs on my "purple champs". I've also added a Plague Sword instead of a power sword, that is only a five point upgrade. I also bought two more Daemonic rewards which should give me three decent close combat specialists. With mealta bombs, mealta guns, a plasma pistol and a chainfist hopefully I can finally kill a Leman Russ or a Land Raider. Heaven forbid I have to kill a floating pyramid.
Read how this army actually did at a small local tournament.